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<title>modelviz's CGPortoflio Gallery</title>
<link>http://modelviz.cgsociety.org/gallery/</link>
<description>modelviz's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title></title>
	<link>http://modelviz.cgsociety.org/gallery/582920</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183983/183983_1200041179_small.jpg"><br><br><img src="http://features.cgsociety.org/gallerycrits/183983/183983_1200040338_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 11 Jan 2008 08:46:39 +0000</pubDate>
	</item>
	<item>
	<title>Jungle squirrel</title>
	<link>http://modelviz.cgsociety.org/gallery/559849</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183983/183983_1194686922_small.jpg"><br><br>heya,  this is a creature I finished from start to end. Everything was done in max and taken to PS for the background. I basically wanted to achieve a different result than the real word squirrel, specially the stripes and the tail. <br />
<br />
<img src="http://features-temp.cgsociety.org/gallerycrits/183983/183983_1194686061_medium.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Sat, 10 Nov 2007 09:28:43 +0000</pubDate>
	</item>
	<item>
	<title>forest burden</title>
	<link>http://modelviz.cgsociety.org/gallery/514507</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183983/183983_1183550713_small.jpg"><br><br><img src="http://features-temp.cgsociety.org/gallerycrits/183983/183983_1163912008_large.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Wed, 04 Jul 2007 12:05:17 +0000</pubDate>
	</item>
	<item>
	<title>mega_raptor</title>
	<link>http://modelviz.cgsociety.org/gallery/410691</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183983/183983_1159451372_small.jpg"><br><br>This is my first ever sculpting job done with zbrush. The basic model was done in max and brought in to zbrush for sculpting and texturing. Finally renedered with Vray back in max.]]>
	</description>
	<pubDate>Thu, 28 Sep 2006 13:49:34 +0000</pubDate>
	</item>
	<item>
	<title>circuit bungalow</title>
	<link>http://modelviz.cgsociety.org/gallery/655656</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183983/183983_1216705599_small.jpg"><br><br>Obviously the model isn’t mine but it’s a result of nearly 4 hours of experiments, done with mental ray for the first time.  What do you guys think about it?  <br />
<br />
source model: evermotion arch ext.]]>
	</description>
	<pubDate>Tue, 22 Jul 2008 05:46:43 +0000</pubDate>
	</item>
	<item>
	<title>flower road</title>
	<link>http://modelviz.cgsociety.org/gallery/477561</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/183983/183983_1174632581_small.jpg"><br><br>I have gone through some similar footages and stills to achieve this. The enviorenments is fully created in 3d and made some image planes to create trees to get the depth and total tree textures helped me on that. Basically the road, ground and the stones  were unwraped using max tools and painted from photoshop (texture size 2096* 2096). I used max foliage to cover up the street paths and tryed to use translucent but rendering took very long and had lots of issues with brazil. Finally took the rendered output to combusion and mixed it with some colours <br />
<br />
<img src="http://features-temp.cgsociety.org/gallerycrits/183983/183983_1174632970_large.jpg" border="0" alt="" />]]>
	</description>
	<pubDate>Fri, 23 Mar 2007 06:49:49 +0000</pubDate>
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